About me

Technically
oriented Game Designer specialized in gameplay systems, combat mechanics and meta-progression. I’ve designed and delivered polished experiences working with Unreal Engine 5 and Unity, developing an attention to granular details and a penchant for close reading players’ behaviour.

Areas of Expertise
Gameplay Design
System Design
Prototyping
Level Design

Software Proficiency
UE5 (Blueprints, C++)
Unity (C#)
Godot
Blender
Aseprite
Adobe Suite
Jira
Confluence

Yokai-themed Project

Engine: Unity
Genre: Autobattler
Platform: PC/Mobile
Team: Magic Media
Client: Moku.gg
Role: Senior Game Designer
Engagement: June 2024 - December 2024
Status: Q42024

Description
A strategic auto-battler blending the simplicity of Super Auto Pets with Japanese folklore. Players draft and upgrade teams of yokai-inspired creatures, each with unique abilities rooted in their mythical origins. The design emphasizes synergies and tactical depth, rewarding experimentation and creative strategies.

Godforge

Engine: Unity
Genre: RPG
Platform: PC/Mobile
Team: Magic Media
Client: Fateless
Role: Senior Game Designer
Engagement: January 2024 - May 2024
Status: Closed Beta

Description (from official website):
Dynamic turn-based RPG featuring an expansive roster of collectible heroes. Players build and customize squads of legendary warriors, each equipped with unique abilities and synergies, to tackle epic campaigns, competitive PvP battles, and challenging dungeon raids. With engaging gacha mechanics, players summon and evolve heroes from diverse factions, blending strategy and luck to create their ultimate team.

Grim Horde

Engine: Godot
Genre: Arcade, Incremental, roguelite
Team: RedKoiBox
Role: Lead Game Designer
Status: Released (2022)

Description (from Steam Page):
Gather your minions, conquer the lands and become the Darklord! Grim Horde is a fast arcade game with roguelite elements, where you lead your armies through the lands of the mortals, raze villages and claim souls. Die and rise again from your ashes and learn new summoning spells.

Code Dna

Engine: Unity
Genre: Exploration, story-driven, educational
Client: University of Rome “Tor Vergata”)
Role: Lead Game Designer
Status: Released (2022)

Description:
Code#DNA is an applied game developed in collaboration with the Molecular Anthropology Center for the study of ancient DNA of the Department of Biology of the University of Rome “Tor Vergata”. In this puzzle-based adventure with suggestive settings inspired by real research places all over the world, the main character Dr. Emma, thanks to her ability to have lucid dreams, will try and find the truth hidden in the DNA of historical characters of the past.

Prototyping and Game Jams

  • MoonXrossed Princess

    Personal side project.
    Story-driven role playing game with turn-based combat.

  • RabiDroid

    Prototype.
    3D exploration gameplay with tactics elements. Inspired by Overlord and Pikmin.

  • Deep Diver

    Game Jam Project.
    A chill underwater exploration game. Made for Godot Game Jam with the fellows at RedKoiBox.

Contacts