Welcome
I'm Guglielmo, a veteran game designer blending technical prowess and artistic insight. I work to create meaningful games that challenge the player’s expectations.
Areas of Expertise
Gameplay Design
System Design
Level Design
Unity (C#)
UE5 (Blueprint)
Prototyping
Grim Horde
Engine: Godot
Genre: Arcade, Incremental, roguelite
Team: RedKoiBox
Role: Lead Game Designer
Status: Released (2022)
Description (from Steam Page):
Gather your minions, conquer the lands and become the Darklord! Grim Horde is a fast arcade game with roguelite elements, where you lead your armies through the lands of the mortals, raze villages and claim souls. Die and rise again from your ashes and learn new summoning spells.
Code Dna
Engine: Unity
Genre: Exploration, story-driven, educational
Client: University of Rome “Tor Vergata”)
Role: Lead Game Designer
Status: Released (2022)
Description:
Code#DNA is an applied game developed in collaboration with the Molecular Anthropology Center for the study of ancient DNA of the Department of Biology of the University of Rome “Tor Vergata”. In this puzzle-based adventure with suggestive settings inspired by real research places all over the world, the main character Dr. Emma, thanks to her ability to have lucid dreams, will try and find the truth hidden in the DNA of historical characters of the past.
Prototyping and Game Jams
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MoonXrossed Princess
Personal side project.
Story-driven role playing game with turn-based combat. -
RabiDroid
Prototype.
3D exploration gameplay with tactics elements. Inspired by Overlord and Pikmin. -
Deep Diver
Game Jam Project.
A chill underwater exploration game. Made for Godot Game Jam with the fellows at RedKoiBox.