Hello!

I'm Guglielmo, a tinkerer with a hands-on approach and an ambition to create meaningful games that challenge the player’s expectations.

Areas of Expertise
Gameplay Design
System Design
Level Design
Unity (C#)
Prototyping

About me
Check my resume

Grim Horde

Engine: Godot
Genre: Arcade, Incremental, roguelite
Team: RedKoiBox
Role: Lead Game Designer
Release: 2022

Description (from Steam Page):
Gather your minions, conquer the lands and become the Darklord! Grim Horde is a fast arcade game with roguelite elements, where you lead your armies through the lands of the mortals, raze villages and claim souls. Die and rise again from your ashes and learn new summoning spells.

Code Dna

Engine: Unity
Genre: Exploration, story-driven, educational
Team: II Studio (for University of Rome “Tor Vergata”)
Role: Lead Game Designer
Release: 2022

Description:
Code#DNA is an applied game developed in collaboration with the Molecular Anthropology Center for the study of ancient DNA of the Department of Biology of the University of Rome “Tor Vergata”. In this puzzle-based adventure with suggestive settings inspired by real research places all over the world, the main character Dr. Emma, thanks to her ability to have lucid dreams, will try and find the truth hidden in the DNA of historical characters of the past.

Prototyping and Game Jams

  • MoonXrossed Princess

    Personal side project.
    Story-driven role playing game with turn-based combat.

  • RabiDroid

    Prototype.
    3D exploration gameplay with tactics elements. Inspired by Overlord and Pikmin.

  • Deep Diver

    Game Jam Project.
    A chill underwater exploration game. Made for Godot Game Jam with the fellows at RedKoiBox.

Contact me!