Experience

This is an archive of all the commercial titles I’ve previously worked on. Please note that the list is incomplete and does not contain many of my most recent endeavours, as they’re protected by work-for-hire NDA.

While respecting the limits of such ruling and without disclosing any sensible detail, I will gladly describe in general terms my role and impact on such projects.

  • Fateless - Godforge

    Role: Senior Game Designer
    Engine: Unity
    Genre: RPG/Autobattler
    Scope: Work for hire assignment, pre-production (from start of November 2023 to end of May 2024).
    Status: Closed Beta TBA
    Website

  • Screenshot of the online game Victory League

    Victory League

    Role: Senior Game Designer
    Engine: Unreal Engine 5
    Genre: Multiplayer Live Game
    Scope: Content creation commissioned to Magic Media by UK-based virtual worlds creator Improbable (3 months involvement).
    Status: Released (August 2023)
    Website

  • Shuffle Tactics

    Role: Freelance Game Designer
    Engine: Unity
    Genre: Tactical RPG, Deckbuilder
    Client: Club Sandwich
    Scope: Pre-production, early content creation (2 months involvement)
    Status: Demo Available, Coming Soon
    Steam Page

  • Lorne

    Role: Freelance Level Designer
    Engine: Unreal 4.26
    Genre: Action Adventure, Puzzle
    Client: Lorne Studios
    Scope: One shot commission of first game zones' blockout. Client was very happy with the result.
    Status: TBA 2025, Demo Available
    Steam Page

  • Behind the Light

    Role: Game Designer
    Engine: Unreal Engine 4.26
    Genre: Walking Simulator, Educational
    Client: Studio V
    Scope: Design consultancy. Wrote the original pitch and GDD of the game, eventually landing the commission to the company from Cineteca Milano.
    Status: Released (2022)
    Award: Best Non-Profit at International Serious Play Awards 2022.
    Download Link

  • Dark Renaissance Key Art

    Dark Renaissance

    Role: Lead Game Designer
    Engine: Unity
    Genre: Story-driven with RPG elements
    Scope: Pre-production from 2018 to 2020, full ownership in bringing best-selling Author Matteo Strukul's vision to life.
    Publisher: Leonardo Interactive
    Status: Game production halted at advanced beta status and put on indefinite hiatus due to publisher's petty issues and mismanagement of personnel.
    Steam Page

  • OLAF: Maze of Intelligence

    Role: Game Designer
    Engine: Godot
    Genre: Casual, Maze Game
    Company: RedKoiBox
    Year: 2022
    Client: OLAF - European Anti-Fraud Office
    Scope: Design of casual game to entertaint/inform visitors at OLAF booth during EU Open Day.
    Status: Completed. Client was happy about the results, despite the very short time frame.
    Social Media Coverage

  • Project Infinito

    Role: Game Writer, UI Artist
    Engine: Unity
    Scope: University collaboration with VANTAN Game Academy. Two games (Lullaby/Cosmo Express) made under the supervision of acclaimed game director Suda51. Worked on design, dialogues, cutscenes and UI for both games.
    Status: Completed and shown at TGS 2019. Hopefully stored in some of our PCs (or else this becomes a lost Suda51 game technically?).
    Press Coverage

  • True Hunters

    Role: Game Designer
    Engine: Unity
    Genre: Visual Novel, Educational
    Client: Link Campus, DASIC
    Duration: 2016-2019
    Scope: University collaboration with EUIPO agency. The game aimed to teach users about the main concepts of IP protection.