Experience
This is an archive of all the commercial titles I’ve previously worked on. Please note that the list is incomplete and does not contain many of my most recent endeavours, as they’re protected by work-for-hire NDA.
While respecting the limits of such ruling and without disclosing any sensible detail, I will gladly describe in general terms my role and impact on such projects.
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Fateless - Godforge
Role: Senior Game Designer
Engine: Unity
Genre: RPG/Autobattler
Scope: Work for hire assignment, pre-production (from start of November 2023 to end of May 2024).
Status: Closed Beta TBA
Website -
Victory League
Role: Senior Game Designer
Engine: Unreal Engine 5
Genre: Multiplayer Live Game
Scope: Content creation commissioned to Magic Media by UK-based virtual worlds creator Improbable (3 months involvement).
Status: Released (August 2023)
Website -
Shuffle Tactics
Role: Freelance Game Designer
Engine: Unity
Genre: Tactical RPG, Deckbuilder
Client: Club Sandwich
Scope: Pre-production, early content creation (2 months involvement)
Status: Demo Available, Coming Soon
Steam Page -
Lorne
Role: Freelance Level Designer
Engine: Unreal 4.26
Genre: Action Adventure, Puzzle
Client: Lorne Studios
Scope: One shot commission of first game zones' blockout. Client was very happy with the result.
Status: TBA 2025, Demo Available
Steam Page -
Behind the Light
Role: Game Designer
Engine: Unreal Engine 4.26
Genre: Walking Simulator, Educational
Client: Studio V
Scope: Design consultancy. Wrote the original pitch and GDD of the game, eventually landing the commission to the company from Cineteca Milano.
Status: Released (2022)
Award: Best Non-Profit at International Serious Play Awards 2022.
Download Link -
Dark Renaissance
Role: Lead Game Designer
Engine: Unity
Genre: Story-driven with RPG elements
Scope: Pre-production from 2018 to 2020, full ownership in bringing best-selling Author Matteo Strukul's vision to life.
Publisher: Leonardo Interactive
Status: Game production halted at advanced beta status and put on indefinite hiatus due to publisher's petty issues and mismanagement of personnel.
Steam Page -
OLAF: Maze of Intelligence
Role: Game Designer
Engine: Godot
Genre: Casual, Maze Game
Company: RedKoiBox
Year: 2022
Client: OLAF - European Anti-Fraud Office
Scope: Design of casual game to entertaint/inform visitors at OLAF booth during EU Open Day.
Status: Completed. Client was happy about the results, despite the very short time frame.
Social Media Coverage -
Project Infinito
Role: Game Writer, UI Artist
Engine: Unity
Scope: University collaboration with VANTAN Game Academy. Two games (Lullaby/Cosmo Express) made under the supervision of acclaimed game director Suda51. Worked on design, dialogues, cutscenes and UI for both games.
Status: Completed and shown at TGS 2019. Hopefully stored in some of our PCs (or else this becomes a lost Suda51 game technically?).
Press Coverage -
True Hunters
Role: Game Designer
Engine: Unity
Genre: Visual Novel, Educational
Client: Link Campus, DASIC
Duration: 2016-2019
Scope: University collaboration with EUIPO agency. The game aimed to teach users about the main concepts of IP protection.