Projects – Magic Media

As part of Magic Media’s design team, I tackle a vast range of projects, aimed at PC and Mobile. Working for an outsourcing company is a challenge in itself, as I have to face different types of clients, each with their goals, and platform’s specific requirements.

Ultimately, each project strenghtened my ability to navigate quickly through manifold game genres, and react to a rapidly-shifting environment.

theHunter Classic
Client: Avalanche Game Studios
Platform: PC

  • Analyse the current In-Game Purchase System
  • Design a Personalised Upsales System Concept

Duel Masters (Working Title)
Platform: WebGL

  • GDD creation and maintaining
  • Design for a chance based, asymmetric fighting game

MyBots Royale
Client: Comadran Studios
Platform: Mobile

  • Designed a new direction to re-launch the existing game
  • Led the UI/UX Team to deliver a new FTUE
  • Led the Art Team to pivot to a new solarpunk direction

Walk Master
Client: Two Men and a Dog
Platform: Mobile

  • Designed a new vision for storefront and in-app purchases
  • Collaborated with the UI/UX Team to support the new vision

2025

Undisclosed Survivors-Like Project
Client: Heimdall Games
Platform: Mobile

  • Led the client in establishing a design direction for the company’s first project
  • Designed the game’s core mechanics and meta progression
  • Visualised the in-game economy

Super Auto Moki
Client: Moku (backed by a16z speedrun)
Platform: Mobile + WebGL

  • Designed core game loop & meta-progression systems
  • Balanced battle units, abilities & item systems through iteration and testing
  • Implemented & tuned economy and progression balancing in Unity

Read Super Battle Moki’s Project Overview


Godforge
Client: Fateless
Platform: PC and Mobile

  • Designed game loop & meta-progression systems
  • Assisted client in defining in-game economy & quest mechanics
  • Balanced progression systems & iterated on the game loop in-engine (Unity)

Project Horai
Client: Winter Studio
Platform: PC

  • Developed combat mechanics & progression system for Winter Studio’s upcoming title
  • Ability balancing and fine-tuned combat responsiveness
  • Prototyped core gameplay features in Unity

2024

Caesarverse
Client: Caesarverse
Platform: PC

  • Character Class Balancing & Combat AI fine tuning (UE5, Blueprints)
  • Collaborated with animation & art teams for a polished demo showcase

Victory League (PC/Mobile)
Client: Improbable

  • Designed multiplayer mechanics for large-scale online football events
  • Implemented minigame balancing & prototyping in UE5
  • Optimised UX/UI for enhanced social interaction

Project Oikos MMO (PC, Pre-Production)
Client: Internal Project

  • Designed traversal & combat around a solarpunk Ancient Greek theme
  • Concepted itemisation, abilities & meta-progression systems
  • Created level blockouts & gameplay prototypes in UE5